All MECC games had to do four things, says Rawitsch. First, the information based on real events had to be historically accurate. Second, learning couldn’t be spread out in patches; it had to be woven throughout the game start to finish. Third, it had to include thorough documentation for the teachers to use it as a teaching aid. And fourth, the games had to be fun.
Remember MECC, Oregon Trail and the Apple II? The future has always been NOW!